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name=&quot;AdvancedRAW.QuickFix.ToneCurve.ymax&quot;&gt;1.000000&lt;/double&gt;&lt;double name=&quot;AdvancedRAW.QuickFix.ToneCurve.ymin&quot;&gt;0.000000&lt;/double&gt;&lt;integer name=&quot;AdvancedRAW.QuickFix.active&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW.QuickFix.slContrast&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW.QuickFix.slHighlights&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW.QuickFix.slSaturation&quot;&gt;45&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW.QuickFix.slShadows&quot;&gt;5&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_1.active&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_1.cbColorMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_1.cbDCEFilter&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_2.active&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_2.cbToneComp&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_3.active&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_3.cbSaturation&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_4.active&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_4.cbSharpening&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_5.active&quot;&gt;1&lt;/integer&gt;&lt;double name=&quot;AdvancedRAW_5.slExpComp&quot;&gt;1.450000&lt;/double&gt;&lt;integer name=&quot;AdvancedRAW_6.active&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_6.chkHueAdjust&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_6.slHueAdjust&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.PictureControlPage&quot;&gt;2&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.active&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.baseID&quot;&gt;962&lt;/integer&gt;&lt;binary name=&quot;AdvancedRAW_x.binCustomCurve&quot;&gt;&lt;/binary&gt;&lt;integer name=&quot;AdvancedRAW_x.cbFilter&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.cbMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.cbPictureControl.selectedIndex&quot;&gt;2&lt;/integer&gt;&lt;stringarray name=&quot;AdvancedRAW_x.cbPictureControl.value&quot;&gt;&lt;entry&gt;@BB.ipm.AdvancedRAW_x.cbPictureControl.0&lt;/entry&gt;&lt;entry&gt;@BB.ipm.AdvancedRAW_x.cbPictureControl.1&lt;/entry&gt;&lt;entry&gt;@BB.ipm.AdvancedRAW_x.cbPictureControl.2&lt;/entry&gt;&lt;entry&gt;@BB.ipm.AdvancedRAW_x.cbPictureControl.3&lt;/entry&gt;&lt;entry&gt;@BB.ipm.AdvancedRAW_x.cbPictureControl.4&lt;/entry&gt;&lt;entry&gt;@BB.ipm.AdvancedRAW_x.cbPictureControl.9&lt;/entry&gt;&lt;entry&gt;@BB.ipm.AdvancedRAW_x.cbPictureControl.8&lt;/entry&gt;&lt;entry&gt;Monochrom-02&lt;/entry&gt;&lt;entry&gt;Monochrom-03&lt;/entry&gt;&lt;entry&gt;Monochrom-04&lt;/entry&gt;&lt;entry&gt;Monochrom-05&lt;/entry&gt;&lt;entry&gt;Monochrom-06&lt;/entry&gt;&lt;/stringarray&gt;&lt;integer name=&quot;AdvancedRAW_x.cbPictureControl_selectedIndex&quot;&gt;-1&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.cbToning&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.chkAutoContrast&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.chkAutoSharpening&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.chkSaturation&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.customID&quot;&gt;-1&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.optionalIDs&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.slBrightness&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.slContrast&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.slHue&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.slQuickAdjust&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.slSaturation&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.slSharpening&quot;&gt;2&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.slToning&quot;&gt;4&lt;/integer&gt;&lt;integer name=&quot;AdvancedRAW_x.twAdvanced&quot;&gt;0&lt;/integer&gt;&lt;string name=&quot;AdvancedRAW_x.txtPictureControlAsShot&quot;&gt;[NL] Neutral&lt;/string&gt;&lt;string name=&quot;AdvancedRAW_x.txtQuickAdjustChanged&quot;&gt; &lt;/string&gt;&lt;integer name=&quot;ChromaticAberration.active&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;LongChrAb.active&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;LongChrAb.slAdjustment&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;NoiseReduction.active&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;NoiseReduction.cbMethod&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;NoiseReduction.chkEdge&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;NoiseReduction.chkSpike&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;NoiseReduction.slIntensity&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;NoiseReduction.slIntensity2&quot;&gt;0&lt;/integer&gt;&lt;integer 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name=&quot;WhiteBalance.active&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbGPSampleMethod&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbMethod&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbWB1&quot;&gt;8&lt;/integer&gt;&lt;string name=&quot;WhiteBalance.cbWB1.IsCoolpixList&quot;&gt;false&lt;/string&gt;&lt;integer name=&quot;WhiteBalance.cbWB2.0&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbWB2.1&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbWB2.2&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbWB2.3&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbWB2.4&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbWB2.5&quot;&gt;2&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbWB2.6&quot;&gt;2&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbWB2.7&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.cbWB2.8&quot;&gt;0&lt;/integer&gt;&lt;double name=&quot;WhiteBalance.slGPBlue&quot;&gt;1.000000&lt;/double&gt;&lt;double name=&quot;WhiteBalance.slGPRed&quot;&gt;1.000000&lt;/double&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.0&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.1&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.2&quot;&gt;4200&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.3&quot;&gt;3000&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.4.0&quot;&gt;5200&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.4.1&quot;&gt;6000&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.4.2&quot;&gt;8000&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.5.0&quot;&gt;3000&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.5.1&quot;&gt;3700&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.5.2&quot;&gt;4200&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.5.3&quot;&gt;5000&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.5.4&quot;&gt;6500&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.5.5&quot;&gt;7200&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.6.0&quot;&gt;3000&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.6.1&quot;&gt;3700&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.6.2&quot;&gt;4200&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.6.3&quot;&gt;5000&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.6.4&quot;&gt;6500&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.7&quot;&gt;-1&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.7.0&quot;&gt;5400&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.7.1&quot;&gt;5464&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.7.2&quot;&gt;5988&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.7.3&quot;&gt;2445&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.7.4&quot;&gt;5000&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBFine2.8&quot;&gt;2700&lt;/integer&gt;&lt;integer name=&quot;WhiteBalance.slWBTint&quot;&gt;0&lt;/integer&gt;&lt;string name=&quot;WhiteBalance.txtCameraWB1&quot;&gt;Bewölkter Himmel, 0, 0&lt;/string&gt;&lt;integer name=&quot;cb&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;tabContBright&quot;&gt;0&lt;/integer&gt;&lt;/parameters&gt;&lt;/capturecompliantstep&gt;
&lt;historystep&gt;
	&lt;version&gt;20&lt;/version&gt;
	&lt;feather&gt;0&lt;/feather&gt;
	&lt;featherEnabled&gt;false&lt;/featherEnabled&gt;
	&lt;baseFill&gt;0&lt;/baseFill&gt;
	&lt;baseFillEnabled&gt;true&lt;/baseFillEnabled&gt;
	&lt;paintToolsEnabled&gt;true&lt;/paintToolsEnabled&gt;
	&lt;mixerEnabled&gt;false&lt;/mixerEnabled&gt;
	&lt;filter id=&quot;nikon::DLightning&quot;&gt;
		&lt;active&gt;true&lt;/active&gt;&lt;parameters&gt;&lt;integer name=&quot;DLighting.active&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;DLighting.cbMethod&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;DLighting.slHQcolorboost&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;DLighting.slHQhighlight&quot;&gt;33&lt;/integer&gt;&lt;integer name=&quot;DLighting.slHQshadow&quot;&gt;45&lt;/integer&gt;&lt;integer name=&quot;DLighting.slHSadjustment&quot;&gt;25&lt;/integer&gt;&lt;integer name=&quot;DLighting.slHScolorboost&quot;&gt;60&lt;/integer&gt;&lt;integer name=&quot;Version&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;nik.BlendingMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.ChannelMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.MixerActive&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity1&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity2&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity3&quot;&gt;100&lt;/integer&gt;&lt;/parameters&gt;&lt;/filter&gt;&lt;/historystep&gt;
&lt;historystep&gt;
	&lt;version&gt;20&lt;/version&gt;
	&lt;feather&gt;0&lt;/feather&gt;
	&lt;featherEnabled&gt;false&lt;/featherEnabled&gt;
	&lt;baseFill&gt;0&lt;/baseFill&gt;
	&lt;baseFillEnabled&gt;true&lt;/baseFillEnabled&gt;
	&lt;paintToolsEnabled&gt;true&lt;/paintToolsEnabled&gt;
	&lt;mixerEnabled&gt;false&lt;/mixerEnabled&gt;
	&lt;filter id=&quot;nik::LCH&quot;&gt;
		&lt;active&gt;true&lt;/active&gt;&lt;parameters&gt;&lt;integer name=&quot;LCHEditor.active&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;LCHEditor.channel&quot;&gt;0&lt;/integer&gt;&lt;points name=&quot;LCHEditor.color.changedPoint&quot;&gt;&lt;pointOfPoints x=&quot;-1.000000&quot; y=&quot;-1.000000&quot; /&gt;&lt;pointOfPoints x=&quot;-1.000000&quot; y=&quot;-1.000000&quot; /&gt;&lt;/points&gt;&lt;binary name=&quot;nik.LUT.double.LCHEditor.color.pointWidth&quot;&gt;&lt;/binary&gt;&lt;points name=&quot;LCHEditor.color.pointsOut&quot;&gt;&lt;/points&gt;&lt;points name=&quot;LCHEditor.croma.changedPoint&quot;&gt;&lt;pointOfPoints x=&quot;-1.000000&quot; y=&quot;-1.000000&quot; /&gt;&lt;pointOfPoints x=&quot;-1.000000&quot; y=&quot;-1.000000&quot; /&gt;&lt;/points&gt;&lt;integer name=&quot;LCHEditor.croma.exclude&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;LCHEditor.croma.offset&quot;&gt;0&lt;/integer&gt;&lt;binary name=&quot;nik.LUT.double.LCHEditor.croma.pointWidth&quot;&gt;&lt;/binary&gt;&lt;points name=&quot;LCHEditor.croma.pointsOut&quot;&gt;&lt;/points&gt;&lt;integer name=&quot;LCHEditor.hue.angle&quot;&gt;0&lt;/integer&gt;&lt;points name=&quot;LCHEditor.hue.changedPoint&quot;&gt;&lt;pointOfPoints x=&quot;-1.000000&quot; y=&quot;-1.000000&quot; /&gt;&lt;pointOfPoints x=&quot;-1.000000&quot; y=&quot;-1.000000&quot; /&gt;&lt;/points&gt;&lt;integer name=&quot;LCHEditor.hue.offset&quot;&gt;0&lt;/integer&gt;&lt;binary name=&quot;nik.LUT.double.LCHEditor.hue.pointWidth&quot;&gt;&lt;/binary&gt;&lt;points name=&quot;LCHEditor.hue.pointsOut&quot;&gt;&lt;/points&gt;&lt;double name=&quot;LCHEditor.master.black&quot;&gt;0.003922&lt;/double&gt;&lt;points name=&quot;LCHEditor.master.changedPoint&quot;&gt;&lt;pointOfPoints x=&quot;0.259574&quot; y=&quot;0.229787&quot; /&gt;&lt;pointOfPoints x=&quot;0.259574&quot; y=&quot;0.229787&quot; /&gt;&lt;/points&gt;&lt;double name=&quot;LCHEditor.master.gammaPos&quot;&gt;0.501961&lt;/double&gt;&lt;double name=&quot;LCHEditor.master.gammaVal&quot;&gt;1.000000&lt;/double&gt;&lt;points name=&quot;LCHEditor.master.pointsOut&quot;&gt;&lt;pointOfPoints x=&quot;0.003922&quot; y=&quot;0.000000&quot; /&gt;&lt;pointOfPoints x=&quot;0.259574&quot; y=&quot;0.229787&quot; /&gt;&lt;pointOfPoints x=&quot;0.502128&quot; y=&quot;0.497872&quot; /&gt;&lt;pointOfPoints x=&quot;1.000000&quot; y=&quot;1.000000&quot; /&gt;&lt;/points&gt;&lt;integer name=&quot;LCHEditor.master.showResultingHistogram&quot;&gt;0&lt;/integer&gt;&lt;double name=&quot;LCHEditor.master.white&quot;&gt;1.000000&lt;/double&gt;&lt;double name=&quot;LCHEditor.master.ymax&quot;&gt;1.000000&lt;/double&gt;&lt;double name=&quot;LCHEditor.master.ymin&quot;&gt;0.000000&lt;/double&gt;&lt;integer name=&quot;Version&quot;&gt;1&lt;/integer&gt;&lt;double name=&quot;nik.BlackAutoContrastClip&quot;&gt;0.000000&lt;/double&gt;&lt;rgb name=&quot;nik.BlackPoint&quot;&gt;&lt;red&gt;0.000000&lt;/red&gt;&lt;green&gt;0.000000&lt;/green&gt;&lt;blue&gt;0.000000&lt;/blue&gt;&lt;/rgb&gt;&lt;integer name=&quot;nik.BlendingMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.ChannelMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.DropperSize&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;nik.MixerActive&quot;&gt;0&lt;/integer&gt;&lt;rgb name=&quot;nik.NeutralPoint&quot;&gt;&lt;red&gt;0.501961&lt;/red&gt;&lt;green&gt;0.501961&lt;/green&gt;&lt;blue&gt;0.501961&lt;/blue&gt;&lt;/rgb&gt;&lt;integer name=&quot;nik.Opacity1&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity2&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity3&quot;&gt;100&lt;/integer&gt;&lt;double name=&quot;nik.WhiteAutoContrastClip&quot;&gt;0.000000&lt;/double&gt;&lt;rgb name=&quot;nik.WhitePoint&quot;&gt;&lt;red&gt;1.000000&lt;/red&gt;&lt;green&gt;1.000000&lt;/green&gt;&lt;blue&gt;1.000000&lt;/blue&gt;&lt;/rgb&gt;&lt;/parameters&gt;&lt;/filter&gt;&lt;/historystep&gt;
&lt;historystep&gt;
	&lt;version&gt;20&lt;/version&gt;
	&lt;feather&gt;0&lt;/feather&gt;
	&lt;featherEnabled&gt;false&lt;/featherEnabled&gt;
	&lt;baseFill&gt;0&lt;/baseFill&gt;
	&lt;baseFillEnabled&gt;true&lt;/baseFillEnabled&gt;
	&lt;paintToolsEnabled&gt;true&lt;/paintToolsEnabled&gt;
	&lt;mixerEnabled&gt;false&lt;/mixerEnabled&gt;
	&lt;filter id=&quot;nikon::UnsharpMask&quot;&gt;
		&lt;active&gt;true&lt;/active&gt;&lt;parameters&gt;&lt;integer name=&quot;USM.active&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;USM.cbColor&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;USM.lb.selectedIndex&quot;&gt;0&lt;/integer&gt;&lt;stringarray name=&quot;USM.lb.value&quot;&gt;&lt;entry&gt;@&amp;apos;%s, 45%, 7%, 0&amp;apos;, @USM.ipm.USM.cbColor0&lt;/entry&gt;&lt;/stringarray&gt;&lt;integer name=&quot;USM.slIntensity&quot;&gt;45&lt;/integer&gt;&lt;integer name=&quot;USM.slThreshold&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;USM.slWidth&quot;&gt;7&lt;/integer&gt;&lt;integer name=&quot;Version&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;nik.BlendingMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.ChannelMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.MixerActive&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity1&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity2&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity3&quot;&gt;100&lt;/integer&gt;&lt;/parameters&gt;&lt;/filter&gt;&lt;/historystep&gt;
&lt;historystep&gt;
	&lt;version&gt;20&lt;/version&gt;
	&lt;feather&gt;0&lt;/feather&gt;
	&lt;featherEnabled&gt;false&lt;/featherEnabled&gt;
	&lt;baseFill&gt;0&lt;/baseFill&gt;
	&lt;baseFillEnabled&gt;true&lt;/baseFillEnabled&gt;
	&lt;paintToolsEnabled&gt;true&lt;/paintToolsEnabled&gt;
	&lt;mixerEnabled&gt;false&lt;/mixerEnabled&gt;
	&lt;filter id=&quot;nik::Rotate&quot;&gt;
		&lt;active&gt;true&lt;/active&gt;&lt;parameters&gt;&lt;integer name=&quot;Version&quot;&gt;1&lt;/integer&gt;&lt;integer name=&quot;nik.BlendingMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.ChannelMode&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.MixerActive&quot;&gt;0&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity1&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity2&quot;&gt;100&lt;/integer&gt;&lt;integer name=&quot;nik.Opacity3&quot;&gt;100&lt;/integer&gt;&lt;double name=&quot;rotateAngle&quot;&gt;-90.000000&lt;/double&gt;&lt;integer name=&quot;rotateMode&quot;&gt;2&lt;/integer&gt;&lt;/parameters&gt;&lt;/filter&gt;&lt;/historystep&gt;&lt;/filterchain&gt;</FilterChain></Settings>